Video game players often apply the virtual world experience into the real world and seek ‘violent solutions’ to the problems, says a new research.
A group of researchers claims to have confirmation of Game Transfer Phenomena (GTP) that results in some gamers incorporating video experiences into their lives.
Researchers at Nottingham Trent University in Britain and Stockholm University in Sweden say that some gamers become so obsessed with their virtual environment that they attempt to get similar solutions to every problem that is aggressive, and find resemblance between two worlds, virtual and real, and act as if they were still playing video games.
“The use of aggressive, criminal and/or violent fantasies for solving social problems was reported by a few of the players. Furthermore, some players also reported intrusive thoughts and sensations related to violence and some had even acted in order to avoid possible danger,” say the researchers.
Professor Mark Griffiths of Nottingham Trent University said it was the first study to discover game transfer phenomena.
“Almost all the players reported some type of GTP, but in different ways and with varying degrees of intensity. We are now following this up with a further study of 2,000 gamers,” he added.
Researchers will publish the upshot of the study in an upcoming edition of the ‘International Journal of Cyber Behaviour, Psychology and Learning’.